
Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. The Campaign Battle after battle, you will need to make decisions and develop your army. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader. Lead over 75 different unique unit types, including powerful heroes.

Fantasy wargaming is back! The Battles True to the tradition of the original game, Fantasy General II is all about turn-based battles. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father… The Legacy Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns.


Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.
